Part 8: Here be Wyrtles.
Update 07: Here be Wrytles.

Now that were done dilly-dallying in the forest, its time to climb Mt. Krakatroda and save the Great Krak Pot from the Plob. As said before, expect some references to Dragon Quest VIII.

The first screen is just the usual shortcut starting point, but this area does have some new music to listen to. Its a lot less upbeat, more mysterious.

Theres a lot of new enemies here as well, including the ever silly Imps. They have 3 HP and drop 15 Gold, but theyre a bit strange. In the main games, they typically try to cast end-game spells they dont have the MP for.

Here, they know one spell: Kaboom. Thing is, theyll inevitably miscast it if you stand close enough while theyre winding up.

You have to get far away enough for them to chase you, and then when they get close, theyll always trip and blow themselves up. This does actually take one hitpoint off of them, unlike the miscast. Imps are goofy, and I think theyre pretty great.

Which is why I made an avatar-sized version of the miscast animation. Anyone who wants this is free to use it.

Hmm, both a new item and a chest thats upside-down, up on a platform where we cant Elasto Blast it. The Plob must be getting wise to our tricks.


Up the top of the stairs, theres a handy hint to be had.

Theres also this crystal barrier, but an Elasto Blast does nothing to it. Well have to figure out something to do about this later.

Apparently slime tons arent the same as regular tonnes, because Rocket can handle this Thousandweight with ease.



Theres a rapidly growing pile of evidence to support that theory, Kworry.


Mag Max doesnt seem like the sort of slime you want to piss off. He gives us another oaken club just to make sure we get the idea.



Oh, its a thousand tons, not tonnes. Thats about 10% less impressive.

Continuing onward leads us to an incredibly handy item, one which well be seeing a lot of in this area.

Throw it, and itll fly back to town with whatever it sticks to.
Yes, we can just throw a wing at whatever we want without having to carry it back to the railway. And the wing kindly adds itself to our item collection as well!

Aw, look at the teensy little she-slime.

And away she goes!




Very funny, Itsy. Thanks for the shiny new shuriken recipe!

Speaking of new things, heres our first Wyrtle (and a shot of Rocket pretending to be a gobstopper). They offer the same 3 HP and 15 Gold as the Imps, but theyre too hardy to deal with normally. You can supercharge an Elasto Blast to hurt and flip one over, making them vulnerable to regular attacks However, it seems that fully charging the Elasto Blast actually doubles its damage, meaning the second hit will kill the Wrytle. So youll either have to catch them first time, or use alternate tactics.


The next screen has another overturned chest, so lets just grab a nearby thousandweight and

Oops.


Not to mention four Wyrtles and a Rockbomb we need to progress.


So, heres the reason why Dr. Fetus voted that we come to the mountain first. We wont be seeing why the museums important until the end of the next update, but I think some of you could guess by now.

Back on the previous screen, well blow up this wall before saving that other slime.

Layering! And yes, throwing a thousandweight will flip over a Wyrtle without harming it. They will right themselves with enough time, but it makes it much easier to grab them.


Dragory hands over a bottle of fire water, and not the drinkable kind. I wouldnt recommend drinking it, at least.





Some monster farming later, we can head on up these stairs but theres another option.

This sounds pretty cool, so lets try it out. Just get a real good stretch, and




After putting the shortcut rope down, the path leads us to Mt. Krakatrodas first tank battle.


Gee, try not to sound so excited about it.



As Pickaro said, this particular tank has quite a few boomerangs that will take down ammo regardless of which cannon we fire it from. (See some in action here.) This has the potential to get rather annoying.


Which is why I decide to bust on in there with Hooly and put a stop to that nonsense.


Defensive tactics aside, theres not a whole lot to this one. Baron Blubba gets to stomp on a platypunk that falls into the cannons, and theres this same curved engine room again.



Oh, is that the Goddess doing? She really is a bit of an oddball among videogame deities, actually being genuinely helpful and not seen much outside of statues.


I must admit, having some other monsters from the main series turn up as tanks is kind of nice.


Given that youre probably a reference to Angelo from Dragon Quest VIII, Im not sure how effective thatll be. This angel slime does give us some handy holy water, however.

On the way back to the main path, a Ghost makes its presence known. These monsters only appear here and back at the Tomb of Tootinschleiman, coming out at night (and the lighter period just before daybreak). With 3 HP and 14 Gold, these pests like to snatch away items Rockets carrying. Theyre also one of the worst monsters to collect 30 of, due to both their availability and the fact they only appear on their own. (I had to grind out twenty-one of these at the end of this session, and that took four day/night cycles.)

Going up the stairs, I just barely miss seeing another thing the Imps can do. If they havent seen you, they can just trip over on their own. Theyre not the most coordinated enemies, you know.

Oh? Man, this has been super easy so far.


The angel slimes are both churchgoers, to no-ones surprise. We get another dose of holy water out of this letter, which is pretty great.



Oh dear, two Platypunks are talking to each other again. Now, whered I put that





Hmm So Slival has an evil-looking tank, huh? Well, lets poke around on the left first before following those crazy Platiosi.


This room is basically seeing whether you can work out how to take corners on the bungee cards.

Im pretty sure youre not supposed to take these two bits both at once, but I made one hell of a lucky shot. I even opened the chest at the end!

...Layering! Again! Anyway, I end up giving Dummy what they want.



Hey, a recipe that we have all the ingredients for! Actually, the new items weve picked up here will let us use some of the old recipes too once we have the ability to do so.

Alright, time to follow the Platypunks and find Slival.

The next screen is kind of dangerous, since you need to get a rockbomb past two Wyrtles and two Imps, plus possibly a Platypunk who can fall down from the upper level.

Pictured: The tripping Imp realising his next few moments are gonna suck.

So yeah, this is kind of a busy spot. But guess what? That Imps attack just broke down the wall for me.

Up top, we have two more paths to try as well as a Mimic trying to surprise me.


Theres also another spot slime up by the shortcut rope. That ones so you dont have to deal with all those enemies in tight quarters again.


So have you gotten the hint that visiting the museum is A Good Idea yet? (Another oaken club gets given to us, sure to join the rest of them in the Schleiman soon enough.)

The northern route leads to a whole bunch of pots and another slime chest.



Figures that Rocky would tell us all about rolling. This advice is a bit premature though, because we havent got any hills to roll down.



Ooh, nice! They may not be super strong, but the speed of these arrows still makes them very handy.

So if north is a dead end, this must be the way to Slival.







Im sure most of us can relate to this; wishing someone would stop being cryptic and just tell you things outright.

...For supposedly being crazy and psychotic, those two were by far the most sensible Platypunks weve encountered.


But yes, this is where we would have encountered the special stacking locks for the first time if wed skipped the forest. Its still as straightforward as ever.


The games going to make super duper sure you understand how it works, though.






Ah, the serious musics started. Looks like weve found who were looking for.





Were gonna beat you down and take our prize, Slival! Prepare yourself for a reckoning!



Oh Goddess, he really is a DBZ character!



This is it, our first clash with Slival and his Schwarzman Tank! (Schwarz is German for black.



As befitting of our rival and a self-proclaimed anti-hero, Slival has his own special music for tank battles. I believe this track actually gets used in Dragon Quest Monsters: Joker 2.

Theres one or two duds in there, but the Schwarzmans ammo racks have some seriously nasty stuff. However, there is one big thing that makes this fight easier While Slival is speedy, hes also alone. Going over and taking him on slimo-a-slimo while your allies pelt his tank with everything theyve got is definitely the best strategy.

Carrying Slival is not an option, as he breaks free of Rockets grasp almost immediately.

Oh, and the Schwarzman has a unique design. You cant go to the engine without passing through the cannon room, which means youll have to get spotted by Slival if hes inside his tank. Which is almost always the case, unless you manage to chance into knocking him into a cannon.

Which, uh

Yeah, may not end well for any allies who cross his path. Slivals actually reasonably dangerous, unlike a lot of enemies.

Because he knows how to use Instant Transmission.

Hes far from invincible though, so beating him up constantly is generally the best course of action. Of course, he revives much more quickly than normal to compensate for being alone.




The Schwarzman eventually falls, and coughs up a shiny new steel broadsword for us.




Hey, thanks. Youre alright, Slival.

Heh, sure. Which reminds me Slival is not available for re-fights, but the Platypanzer will appear here with a full crew and the Schwarzmans ammo stock. Rematches may actually be more dangerous as a result.


Slivals match still sticks to the rules, so we have another slime chest to open up.







...Wow, Flanpa confirmed for total badass. Nobody else has said theyll go back to town on their own.



So now that weve saved this Grandpa Slime, Id say this is a good stopping point for now. Well take a peek inside the ruins and find the Great Krak Pot next time!